The classic survival horror influence is apparent elsewhere too, of course, given The Medium's ditching of Bloober's favoured first-person perspective for semi-fixed camera angles, and further stoking those nostalgic comparisons, the studio has called upon the talents of famed Silent Hill composer Akira Yamaoka, who is working alongside Bloober's musical collaborator Arkadiusz Reikowski to prepare The Medium's score.Īccording to Piejko, though, it's not all about summoning the spirit of gaming past instead, borrowing the conventions of survival horror classics has provided the studio with opportunities it hasn't been able to tackle before. That notion of two parallel planes of existence impinging on one another immediately calls to mind Silent Hill's Otherworld, and Bloober is only too happy to acknowledge The Medium's inspirations. This, lead designer Wojciech Piejko tells me, opens up opportunities for players to use their psychic abilities to explore the hostile spirit world, and to see and experience things that will change their perspective of events and other characters along the way. In a final effort to uncover the truth behind these images, Marianne travels to an abandoned hotel resort, where the action proper begins.Īs you might imagine, Marianne's unique skill set is at the heart of the experience and, as a medium, she's able to inhabit two planes of existence at the same time: the normal world and the spirit world. In The Medium, players are cast as the psychically gifted Marianne, a woman who's been haunted by visions of a child's murder for years. The studio has made mention of it occasionally since then, but it's only now, with an Xbox Series X console exclusivity deal in place (it will launch on PC at the same time) and a release date in sight, that Bloober is finally willing to share more on what it calls the "biggest game we've built" and its "most ambitious project yet". If the name The Medium sounds familiar, it might be because Bloober initially announced the project all the way back in 2012, with a plan to release on Xbox 360, PlayStation 3, and Wii U. Now though, the studio is trying something a little different with its next title, The Medium - a third-person survival horror affair heavily inspired by genre classics like Resident Evil and Silent Hill. So far that formula has given the world the luscious haunted house thrills of Layers of Fear and its avant-garde silver screen sequel, the squalid cyberpunk chills of The Observer, and the disorientating backwoods horror of Blair Witch. Since the release of Layers of Fear in 2016, Polish developer Bloober has carved out a niche for itself creating a run of psychedelic first-person horror titles defined by woozy spatial uncertainty and dazzling visual invention.
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